﻿using System;

namespace DirectX12GameEngine.Input
{
    [Flags]
    public enum GamepadButtons : uint
    {
        None = 0,
        Menu = 1,
        View = 2,
        A = 4,
        B = 8,
        X = 16,
        Y = 32,
        DPadUp = 64,
        DPadDown = 128,
        DPadLeft = 256,
        DPadRight = 512,
        LeftShoulder = 1024,
        RightShoulder = 2048,
        LeftThumbstick = 4096,
        RightThumbstick = 8192,
        Paddle1 = 16384,
        Paddle2 = 32768,
        Paddle3 = 65536,
        Paddle4 = 131072
    }
}
